Ever aback Apple of Warcraft Classic launched, I’ve been afire a cogent bulk of time in Azeroth. While the bold is no best as accepted as it already was, it’s played on an advancing base by millions of bodies worldwide. Classic offers a altered adventitious to acknowledgment to the aboriginal adaptation of a multiplayer bold and to acquaintance a bit of gaming history in the process. This commodity compares the leveling and adventuring acquaintance of the aboriginal third of WoW, spanning levels 1-20.
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In this article, “Retail” refers to the accepted adaptation of the game, “Classic” refers to the new servers Blizzard launched in backward August, and “Vanilla” refers to the aboriginal bold and associated adventures from 2004 onwards. References to Boilerplate are actual references.
I accept played Apple of Warcraft aback able-bodied afore the bold launched. I abutting the Closed Beta in March 2004, aloof afterwards the Tri-Horde push. I briefly played a Paladin, but ultimately anguish up maining a Warlock and hit Lvl 60 afore the bold launched. I wrote abundantly on Warlocks at the time, but already WoW had actually alien I absitively I’d rather try a new role and chic and formed a Paladin on Zul’jin. I accept mained a Paladin anytime aback and accept advised the bold and its expansions over the accomplished 15 years, for assorted publications.
I’ve activated the game(s) by leveling a Paladin in both Retail and in Classic. I anamnesis the aboriginal Paladin leveling acquaintance in Classic, and I capital to use a chic I was accustomed with in both versions of the game. Paladins are not the fastest levelers in Classic, but they accept accomplished survivability. They are additionally able of accomplishing all three of the game’s primary roles (DPS, healing, tanking) while leveling in both Classic and Retail. Protection Warriors are adopted tanks for endgame raiding in Classic, but for leveling, all of the amalgam classes (Druid, Shaman, Paladin) accept healing, DPS, and tanking options.
My ambition with this alternation of accessories is to analyze the leveling and bold acquaintance amid Classic and Retail, afterwards demography advantage of any of the added bonuses Retail players can use to akin faster. Retail WoW offers Heirloom accessory — items that access in akin every time you do. Several of these items additionally access the bulk of acquaintance you earn. My Retail playthrough does not use these items. I do not adeptness accessory for my Retail Paladin application a altered character. This agency that my Retail Paladin will not akin as bound as a Retail amateur with alts is adequate to akin today. My goal, however, is not to analyze the acquaintance of arena WoW with bags of alts, but to analyze how the bold feels and plays with a new amateur experiencing the bold for the aboriginal time in both versions. I’ve met bodies in Classic and Retail experiencing WoW for the aboriginal time in 2019.
I accept approved to alike my aboriginal play-through in all the particulars I can still remember. My Paladin — Tovah on Classic, Tovahlt on Retail — has acclimated the aforementioned zones for leveling and played through the aforementioned content. I accept taken the aforementioned professions (Blacksmithing, Mining) on both. I accept spent time in bold leveling both my professions and my character, but I handle the profession leveling at accustomed bottomward credibility for accomplishing so. I accept abhorred activity Abroad From Keyboard (AFK) on either appearance so that my leveling acceleration abstracts abide accurate. If I charge to go AFK, I log out first.
I accept acclimated no add-ons for my Lvl 1-20 experience. While I played with add-ons as an endgame Boilerplate raider, there weren’t actual abounding attainable aback I was leveling in the ancient genitalia of Classic, and I capital to carbon my acquaintance as anxiously as possible.
Finally, amuse accumulate in apperception that this is a leveling allegory that accurately focuses on Lvl 1-20. It is not a alcove allegory or a DPS/tanking comparison. It best actually is not an endgame arrest comparison. I will abode all of these capacity as they are accordant in approaching articles.
The aboriginal affair to apperceive about Apple of Warcraft Classic adjoin Retail is that these are two altered amateur that appear to allotment a accepted agent and the aforementioned graphical assets. The acquaintance of arena a Paladin in WoW Classic is actually altered from the acquaintance of arena in WoW Retail. Retail is faster, added polished, and beneath grindy, but has a actual altered adversity curve. Classic is slower and requires added grinding, but can additionally feel added rewarding.
In both cases, my Paladin begins the bold with a scattering of bulk capabilities. In Classic, Paladins use what’s alleged the Seal/Judgement system. Seals affect your advance in assorted ways. My aboriginal Seal, Seal of Righteousness (SoR), inflicts a collapsed bulk of added angelic accident on any mob I strike. I can afresh casting Judgement a ambition to administer added damage, but this consumes the Seal (which charge be re-cast and costs mana). In Retail, I accept a quick affray attack, Crusader Strike, on a continued cooldown. Judgment still exists in Retail, but it isn’t affiliated to any added advance and doesn’t crave that I brace a abstracted adeptness afterwards I use it. Characters in Retail WoW accept far beneath spells than Classic WoW does and chic abilities are gated based on your accepted specialization (Holy, Retribution, or Protection for healing, damage-dealing, and tanking roles).
The aboriginal aberration I apprehension favors Retail. Casting Crusader Bang and watching the action comedy is viscerally added absorbing than SoR. SoR adds damage, but it doesn’t comedy a altered advance action aback it triggers. The breeze of action is actually altered amid the two games. In Retail, mobs die so quickly, there’s no allusive accomplishment or action appropriate to accord with them. I absorb far added time cat-and-mouse for my two abilities (Crusader Bang and Judgment) to appear off cooldown than annihilation else.
In Classic, you alpha with the Angelic Light healing spell and the bold expects you to use it. It becomes anon credible that the chic is advised about the abstraction that you will alleviate during combat. Retail creatures accept far beneath hitpoints and annihilate acceleration in Retail is abundant faster than it is in Classic. It can booty 15-60 abnormal to annihilate a distinct animal in Classic, decidedly if it is 3-4 levels college than you. In Retail, this is absurd — all creatures are the aforementioned akin you are unless you advisedly access a breadth you aren’t attainable to comedy in yet. You don’t alike get a alleviate until Lvl 8 and you’ll hardly use it.
The slideshow aloft compares Retail and Classic WoW in agreement of graphical settings, draw distance, and some added changes amid the two versions. I went for as abutting to an “apples-to-apples” allegory as I could anatomy amid the two. Anniversary accelerate can be clicked to attainable an continued adaptation in a new window.
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The bigger aberration amid Retail and Classic is the basal adversity of the game. Classic WoW can be actually difficult, decidedly if you aberrate about in areas advised for players aloft your level. It is not abnormal to see mobs spawn in packs of 3-5. A Paladin amid levels 1-20 adeptness administer to annihilate a backpack of three monsters but affairs 5 creatures at according akin with accustomed accessory is activity to get you killed. Mobs are generally arranged abutting calm and spawn with no warning. Because creatures in Classic WoW accept their own absolute levels, you can acclimatize the bold adversity by breadth you accept to play. Arena in a breadth with quests a little too low for you will be easier; arena in a breadth area the quests are orange or red will be decidedly harder or absolute impossible. There are beneath quests overall, and you may wind up authoritative continued treks to added areas (or artlessly killing monsters) to accomplishment off a akin and attainable added content.
In Retail WoW, all creatures are the aforementioned akin you are. They accept far beneath hitpoints and you carve through them like butter. This level-matching agency that the bold offers a collapsed adversity curve. Classic WoW had some quests that were essentially harder than others. In Retail, adventure adversity is changeless and ashore on “Easy.” This alterity is allotment of why leveling in Retail is so abundant faster than leveling in Classic. Retail additionally has added quests available, the quests are aggregate into the aforementioned breadth to accomplish award them easier, adventure items are highlighted, and there are added flight credibility to move you about the aboriginal zones. Aback you don’t accept a arise yet, those flight credibility are account their weight in gold.
In Classic, if I see addition active abroad from a accumulation of enemies, it’s because they’re about to die. In Retail, if I see addition actuality chased by a accumulation of enemies, it’s because they’re acquisition them up for added able slaughter. If I had to aces one empiric aberration amid the two amateur that captures the aspect of arena them, it would be that.
Classic doesn’t accept to be a challenge, but you can comedy it that way if you appetite to. Retail leveling artlessly isn’t challenging. The abandoned barring to this was aback I absolved into the Deadmines (a 5-man abstract dungeon) and started killing the aristocratic mobs on my own. Gold aristocratic mobs in Classic will accept your audacity for garters if you try to booty them 1v1 in the aboriginal allotment of the game. In Classic, I accept to be accurate about how abounding mobs I pull, and what akin they are about to me. I additionally accept to accomplish abiding I’m topped up on backbone and blossom afore a multi-mob action and I will accept to alleviate amid every engagement. In Retail, I about never stop to eat or drink.
The accumulated appulse of these changes agency that leveling in Retail WoW is much, abundant faster than in Classic. Beneath are my leveling times for anniversary akin in Classic adjoin Retail. The band isn’t beeline because I was able to animation through some levels faster than others by axis in a ton of quests at the aforementioned time. The blueprint beneath shows my accumulative leveling time at anniversary level. The trend is actually clear:
As of this writing, I accept played 492 account (8.2 hours) in Retail and 1713 account (28.5 hours) in Classic. 17-18 was a affliction point; the zones I was questing in were both blimp with players and it took me a while to complete adventure objectives. I additionally spent time leveling up professions at 17. I hit Lvl 20 in Retail added than 3x faster than I accomplished the aforementioned ambition in Classic.
In Classic WoW, the best way to access your leveling acceleration is to akin in dungeons or do quests in groups. The almost abbreviate time I spent activity from 18-19 and 19-20 is because I ran Deadmines in the aboriginal instance and aggregate up with bodies to do quests in the second. In Retail, it hardly matters. Hitting dungeons is a adequate way to apprentice how to accumulation and get some quests out of the way, but you don’t charge to do it. If you accept Heirloom gear, you already accept bigger items than you’ll get otherwise.
In Classic WoW, the Paladin is a abutment class, with strong, concise buffs. Paladins accept added buffs than any added chic and our buffs accept altered furnishings that no added distinct chic has. We can accord bonuses to advance adeptness and backbone regeneration, abate the accident taken by concrete attacks, abate the blackmail added classes generate, alteration accident taken by added classes to ourselves, and addict the resistances of added classes (and ourselves) to assorted basal damage. I’m still missing best of these abilities at Akin 20, but I casting the ones I accept constantly. In Classic WoW, your best of blueprint (Ret, Holy, Protection) is basically a “flavor” layered on top of a able abutment class. Active about the apple and buffing accidental association is one of the joys of Classic WoW and bodies frequently acknowledgment the favor, alike admitting our buffs are abbreviate (5 minutes).
In Retail WoW, anniversary chic has far beneath abilities and the abilities you do accept are angry abundant added deeply to your accurate spec. Because Blizzard has fabricated a cardinal of changes to WoW to abate its adversity and the accent of grouping, best of our addict adequacy is gone as well. In Classic, I buffed bodies from Lvl 1 forward. In Retail, I won’t alike get Blessing of Kings until Lvl 58. Distinctive chic abilities in Classic, like the adeptness to Lay on Hands (fully alleviate my ambition at the bulk of all my mana), are already apart by Lvl 20 but don’t alleviate until abundant afterwards in Retail.
Both versions of the bold accept Aptitude credibility that you advance periodically to advance your abilities and abilities. In Classic, you activate unlocking aptitude credibility at Lvl 10 and acquire one aptitude point per level. The bulk of anniversary abandoned aptitude point is mostly low. Classic WoW has assertive bulk talents in anniversary timberline that you alleviate afterwards advance a assertive cardinal of points. One botheration with Classic that hits every chic in one way or addition is that assertive talents accept abundant beneath account than others. Discipline Priests, for example, accept to advance 5 credibility in either Baton Specialization (more baton damage) or 15% fear/stun/interrupt resistance. Baton accident is hardly advantageous for leveling. Neither advantage is actual good.
Every chic has a cardinal of subpar aptitude choices like this. Retribution Paladins, however, accept some analytic solid choices for aptitude point advance aback leveling and my 11th aptitude point at Lvl 20 unlocks the primary DPS adeptness I’ll use for the blow of the game: Seal of Command. Talents cannot be afflicted in Classic afterwards advantageous gold to an NPC who can displace them for you, and the fee for resetting your talents goes up anniversary time you do it, to a best of 50 gold.
In Retail WoW, talents are apart every 15 levels except for the last. Anniversary specialization has its own aptitude timberline and there are consistently three options for anniversary level. The retail aptitude arrangement reflects Blizzard’s efforts to fix the old Aptitude system. Every chic in Classic WoW has at atomic some talents that are ambiguous useless, and some classes accept absolute copse or roles that are bare in the endgame due to poor architecture and a advised accommodation fabricated by Blizzard to force all of the amalgam classes into principally healing roles for endgame content. Retail WoW has never actually credible the abortive aptitude problem, but there’s usually at atomic one adequate advantage out of three. This arrangement may able-bodied assignment bigger mechanically, but it doesn’t feel as accomplishing while leveling, at atomic not to me. Opinions on this point are breach and may reflect how adequate (or bad) your classes aptitude copse were in Classic to alpha with.
I accept far beneath talents and spells to alter in Retail than in Classic. Accumulated with the actual low adversity and aerial annihilate speed, this makes Retail WoW rather arid to comedy while leveling by comparison. The cast side, as we’ve seen, is that leveling is abundant faster. At Lvl 20, my Classic Paladin’s account comes from his adeptness to alleviate himself and others during combat, his damage, and his buffs. In Retail, I annihilate things quickly… and that’s appealing abundant it.
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Leveling in Classic WoW is slower than in Retail, but in my opinion, it’s additionally far added fun. There’s a bucking at the affection of the Classic adjoin Retail allegory that has to be unpacked to be understood. By every cold metric, Retail should be added fun. Leveling is faster, and adversity is added consistent. Quests are easier to do. Some adventure chains are bluntly added interesting, acknowledgment to the use of phasing acceptable (phasing refers to the adeptness to change how the apple looks for players who are on a specific allotment of a adventure chain; WoW Classic actually lacks this feature).
But one aftereffect of this complete abridgement of adversity is a sort-of arid sameness. In Classic, I analysis people’s blossom confined as I run by and addict about anybody I see. Alike if I had buffs in Retail WoW, they wouldn’t matter, because no one needs them. Annihilate speeds are so fast, there’s no point in alike aggravating to advice someone. By the time I ability them, they’ve already dead whatever mob they targeted. It’s still faster to akin in a group, but there’s no absolute charge to assignment calm in any way to do it, above targeting the aforementioned blazon of mob. Aback I accumulation with added bodies in Classic, I accept whatever role will accompany account to the accumulation — healing, if I’m the abandoned healer, or DPSing if I’m not.
The badly lower adversity and the way the bold has been automated agency that abounding NPC trainers are abortive in Retail today. They still exist, but they can’t advise you annihilation — abilities are acquired automatically, at no cost. Classic WoW requires you to anxiously administer your money and counterbalance the allowances of purchasing an account on the AH adjoin what your approaching accomplishment upgrades will bulk you. Retail requires no such calculation.
Why has Blizzard flattened, accelerated, and simplified leveling this way? A abounding altercation of all the affidavit will accept to delay for approaching articles. Some of the affidavit why Blizzard fabricated the changes it did don’t actually appear into comedy until afterwards in Classic WoW, and we’ll abode them in approaching comparisons. The acumen we’ll altercate today (because it’s already arresting in the 1-20 play-through) has to do with alts.
When Blizzard congenital Apple of Warcraft, it advised the bold to accomplish it attainable to hit max akin and to advance another well-geared characters, accepted as “alts.” New appearance classes and contest accept been alien with several expansions, forth with new starting areas or adventures to accord players allurement to hit the leveling treadmill already again.
While it’s actually attainable to akin a appearance in WoW application altered zones (and accordingly accepting altered experiences), bodies who accept collapsed 4-12 alts accept continued aback beat the blossom off the emblematic rose. Players accept consistently pushed Blizzard to accomplish leveling faster and easier. Aback the cutting majority of bodies are arena in the endgame, authoritative bodies run a agglomeration of dungeons to hit best akin in an adequate bulk of time aloof encourages them to abdicate arena altogether. All of the changes Blizzard has fabricated to leveling, as abreast as I can tell, axis from a admiration to accomplish the bold added attainable to bodies leveling their 10th appearance as adjoin to their first. And players accept relentlessly pushed for these changes because no one actually enjoys active through the exact aforementioned acceptable for the 10th or 15th time.
It makes absolute sense, but the end aftereffect is a abominable experience. Thus far, from levels 1-20, there’s about no claiming in Retail WoW. Classic WoW is not decidedly adamantine by default, but you can comedy it in a way that’ll amplitude your own abilities. The advanced availability of buffs and the adversity of higher-level acceptable animate alignment in a way that Retail doesn’t require.
Right now, two things are true:
I’ll be the aboriginal to accede that the accepted association atmosphere in WoW Classic is added fun than annihilation I’ve credible in retail in years. Bodies are alignment together, arena together, and actuality absolute polite. Babble is abounding of apish arguments over whether it’s alleged Deadmines or Van Cleef, not political debates. Chuck Norris memes and discussions of boilerplate bold mechanics boss chat. Yes, I’ve credible bodies actuality jerks. It hasn’t been the norm.
I accept a few account about why this is true.
First, bethink that a lot of bodies accept addicted memories of WoW Classic. Homesickness is a able draw; actuality able to run acceptable with your accompany and ancestors for the aboriginal time, afresh is a able draw. I apperceive parents who comedy WoW with their accouchement and spouses who arrest together. A lot of bodies are accepting a lot of fun in Classic for this acumen alone. Blessed bodies addict anniversary other, they booty turns on spawn points, and they band up for quests. Classic WoW’s actual aboriginal bold (1-10) is actually added difficult than Retail WoW’s equivalent, but Elwynn Forest is still a appealing affable abode to play.
WoW’s aboriginal bold hits an acceptable candied atom in agreement of leveling speed, and while breadth bottleneck is annoying, there are usually some agency to abate it — some zones are added accepted than others, and there are optimal routes to booty in agreement of leveling speed. Spawn ante and bead ante are low abundant to be annoying, but they aren’t so annoying as to accomplish the bold unplayable. There are advantages to accepting a lot of bodies active around. Association are accommodating to accumulation up calmly and groups can beating out higher-level quests than a abandoned amateur can. Leveling acceleration in groups is fast abundant to attempt with Retail, and the bold encourages grouping. Appropriate now, the bold is attainable abundant that alike a not-very-good amateur can comedy it.
I’ve announced to bodies who actually say they came aback to Classic because they capital the added arduous acquaintance it offers. I’m one of them. There’s a accidental of retail players that affront at the abstraction that anyone would appetite to go aback to Classic. They’re amiss to do so. A lot of people, including me, are accepting added fun in Classic than we’ve had in Retail WoW in years.
But as nice as the accepted bearings is, any fair application of the affair has to accede the added ancillary of the coin.
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Yes, Classic WoW is currently a fun, blessed abode to be — actually happier than retail. But the blossom is currently actual abundant on the rose. There’s a assertive analytical accumulation of players that charge to be affective through a breadth in Apple of Warcraft Classic to ensure abundant bodies to anatomy groups for assorted dungeons, or alike for quests. Afterwards abundant bodies to do accumulation quests or dungeons, you’re bound out of the bigger items and quicker leveling these areas offer. Bodies who like accomplishing quests to see the artifice credibility don’t get to see them. Accessory that would accomplish your leveling easier charcoal out of reach.
As bodies akin up, the aboriginal zones abandoned out, and leveling slows down. It’s activity to be harder to acquisition bodies to accumulation up with to do quests and move through acceptable quickly. Active dungeons is a abundant way to level, but active dungeons on alts still requires award bodies to comedy with. As the aboriginal zones abandoned out, groups get harder to find. Joining a brotherhood can help, but leveling alts was still a appealing apathetic action and one constant complaint that players fabricated to Blizzard was that it was too adamantine to acquisition bodies to run dungeons with.
I’m abandoned discussing association in agreement of groups in this commodity — the abuse affair is continued abundant already — but I anticipate that makes faculty for 1-20, breadth best alignment is done in acting clusters rather than in-guilds. Nonetheless, Classic WoW encourages alignment for mob-tagging and faster questing/dungeoneering. That’s a admirable affair aback there’s affluence of bodies to comedy with. It’s not abundant at all aback you don’t accept them around.
WoW Classic is advised to carry players adjoin endgame content. Akin 60 is the end-state. This is one affair that’s activity to reoccur, and that’s why I’m not awfully adequate waxing anapestic about the admirable attributes of the Classic community. It’s not because bodies aren’t actuality helpful; they actual abundant are. It’s because some of the changes that Blizzard put into the bold amid Boilerplate and Battle for Azeroth may accept attenuated the association bonds of the game, but they were changes Blizzard fabricated to try and abutment what abounding players themselves said they wanted. At the aforementioned time, yes, there were players who were actually adjoin these changes. Every amplification of WoW has fabricated cogent changes to the basal bold mechanics.
The amusing dynamics of WoW afflicted aback cross-server battlegrounds went in (I was authoritative my own run for Commander at the time). They afflicted aback multi-queue battlegrounds went in. They afflicted aback the LFG and LFR accoutrement were put into the game. There are bodies who adopted the amusing dynamics of the bold in Boilerplate and bodies arena Battle for Azeroth today who wouldn’t go aback to Boilerplate if you paid them to do it. I don’t apperceive that one is bigger than the other, but I do apperceive that Vanilla’s aboriginal amusing archetypal actually wasn’t perfect.
But I will say this. There is no bigger time to comedy Classic Apple of Warcraft than appropriate now. The bold is best accomplished on a well-populated server, with affluence of bodies leveling alongside you.
Are there downsides to Classic? Absolutely. You’ll absorb a lot of time active hither-and-yon in chase of adventure mats and adventure givers, demography addendum from Person A to Person B, and staring at the ass-end of a gryphon. Retail has some bigger quests and bigger adventure availability. Actuality able to acquisition a accumulation in the alcove finder can be a advantage if you abandoned accept a little while to comedy and capital to get in a alcove run. Retail WoW is added adjustable and awfully added admiring of your time. If I had to aces which bold I’d rather akin bristles characters in, I’d aces Retail. Asked which bold I’d rather akin in already — at atomic from 1-20 — I’d aces Classic. That may change as we progress.
In some of my accomplished accessories on WoW, some of you accept asked why I didn’t actually dive into the differences amid Retail and Classic. This commodity is the reason. Already I started unpacking the differences, there were a lot of differences to be unpacked — so abounding that afterwards some consideration, I accomplished I’d accept to breach the commodity into parts. There’s artlessly no added way to allege to the way WoW has acquired in its amid years or to analyze the differences in acceptable and community.
One affair I additionally appetite to agenda is that I’m not speaking carefully from nostalgia, here. Aftermost year, I abiding my fiancée to accord WoW a try for the aboriginal time and collapsed a Monk with her. I’ve done the leveling acquaintance in Retail already and my assessment on it hasn’t afflicted that abundant amid afresh and now. Accomplishing it on two altered versions of the aforementioned appearance chic gave me a lot of acumen into how Paladins accept afflicted and accepting Classic to comedy has let me brace my 15-year-old memories — but it hasn’t afflicted my thoughts on the Retail ancillary of the experience.
I accept why Blizzard has fabricated the changes that it fabricated to WoW and why it fabricated them, but I achievement the aggregation spends some time allegory the actuality that a 15-year-old anamnesis of its bold offers a bigger starting acquaintance than the accepted one does. I’m not adage WoW has to advance aback appear Boilerplate to accomplish itself added fun, but the accepted Retail acquaintance aloof isn’t as good. It feels hollowed-out compared with the aboriginal game, and the abridgement of any absolute adversity agency I’m not attractive advanced to arena it as abundant as I’m adequate Classic — at atomic so far. We’ll see what 21-40 hold.
In conclusion, for those of you who fabricated it this far, I’ll leave you with the below. Accumulate an eye out for Hodor and Ronda Rousey.
I’m animated to be aback in Classic — gladder than I anytime anticipation I would be, to be honest. That may change as I move into the endgame. It’s not bright yet if Druids, Shaman, and Paladins will get a bigger agitate in non-healing rolls in 2019 than they got in 2004, and a lot of amalgam players were black with WoW absolutely because of this limitation. Classic WoW had endgame antithesis problems that are not credible while leveling and while I’m focused on reviewing the bold as I’m arena it, I anamnesis those issues all too well.
But all of that is in the future. For now, I’m off to adeptness myself a bang and see what I can accident with it.
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